Although there is only a small amount of tracks so it can get quite annoying when you are playing for long periods.Īlthough you are only helping out the Keflings, it is hard not to get attached to the hard work you have put in to their kingdoms. Many ambient tracks with small vocal parts accompany the scenery and atmosphere of the game perfectly. I would suggest playing on mute for the cut-scenes if you cannot bear it, but make sure you turn the sound back on when it is finished as the soundtrack for A World of Keflings is lovely. Adding to this, some of the things that the Keflings say make no sense and can sometimes contradict the objective that they originally gave you. Unfortunately, Keflings are high-pitched beings that can drive you mad just listening to them. Much like the Sims, the Keflings talk in their own language. The way the Keflings talk is quite disturbing and very annoying from the start. After completing these tasks you are rewarded with rare materials or items that can be traded for other building materials. Why the Princess of the Forest kingdom would ever want you to scare her subjects, I do not know. These tasks are very small and pointless most of the time they often consist of collecting a certain amount of materials and doing biddings that involve kicking various Keflings and scaring them. The more important Keflings will talk to you and give you tasks to do. It does not exactly take a genius to guess what the overall goal for this kingdom is - build him a castle. This kingdom is ruled by “The King who does not have a castle” and this, I kid you not, is his actual name. The Forest Kingdom is where I spent most of my time playing. In each kingdom there are native Keflings that are either the rulers or are of a significant importance in that kingdom. There are three kingdoms within the game: Ice Kingdom, Forest Kingdom and Desert Kingdom.
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